![]() ![]() This could be situationally interesting for any face character, especially one like the bard which only needs to be very strong in one ability score to function well in-game. This is one of those “Everyone and No One” type situations where everything is so situational, especially if you’re trying to make this feat do work. Having the ability to make a cipher also kind of makes sense for a wizard.Īmong the classes out there, Artificer and Wizard make the most sense for fitting in with who the linguist feat was meant for.ĥth Ed Classes that should always at least consider take the Linguist Feat: Artificers, Wizards 5E Classes That Should Consider Taking the Linguist Feat They are the only intelligence based classes, they fit the image of intelligent characters always learning, always studying, needing languages to grab those rare tomes or instructions not translated to their own language. The two that come up immediately are Artificer and Wizard. 5E Classes That Are Made for the Linguist Feat So as cool as it sounds, unfortunately this benefit falls flat, too. Then there’s the message cantrip that allows some form of mental communication (though the finger point is a dead giveaway if the DM pays attention to detail) and then sending is at level three. I’ve never had a campaign where a cipher came up and I’ve played or ran games that had some serious political intrigue going on. The problem? Calling this a niche situation doesn’t even begin to cover it. And from a flavor standpoint I absolutely love this. The ciphers you could create at high levels would be next to impossible to crack without magical assistance. It’s like feeling like part of the Thieves’ Guild without having to be part of the Thieves’ guild. Which dampers down the benefit of actually knowing more languages.īenefit #3: You can create written ciphers that require an intelligence check of Int Score + Proficiency (or magic) to crack.įirst of all, this sounds cool AF. This means even at the earliest levels it is easy to take care of any language related issue. The Helm of Comprehend Languages is one of the few magical items that does not require attunement, which does the same thing. Having players who understood draconic or orc did actually matter in the early game of my campaign I ran for the table, but there’s a problem with this benefit, as cool as it is: there are many, MANY ways around it.Ĭomprehend Languages, for example, is a 1st Level spell that allows reading and listening of ALL languages. ![]() Love this benefit, and in very early game it can be useful if you have the right type of DM. Getting a stat boost is always a good thing, but it does have to be measured against what was passed on to get here.īenefit #2: You can learn three languages of your choice. Especially good if you have an odd number in Intelligence. Not bad, this helps minimize the loss of another +1 or taking +2 in an ability score. Let’s look at these benefits in more detail and break them down.īenefit #1: You get a +1 to intelligence up to the maximum of 20. Others can’t decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it.
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