Thanks GamefaceAA for that helpful information, I'm sure many people - including myself find it very helpful.Detailed road and rail networks are only a couple of the many highlighting features of this map. If it was completely hosed I could have all the same electronics factories and all the same trade ports but all the resources needed to make it work would be stuck in traffic and the factories would shut down until the resources they needed would arrive. On days when everything is super smooth I can make over 10mil. On days when delivery vehicles get hung up it can drop profits below 5mil. If they are stuck in traffic it will limit the productivity of the entire system as oil well storage fills up and the whole thing shuts down until it can get rid of the supply build up.įrom that foundation of a functioning oil industry, with all the trading infrastructure and transportation layout I eventually converted through a multi-stage evolution to a TV and Computer producing empire that is generating over 8mil/day in profits. THAT IS CRUCIAL! There are a limited number of vehicles to transport goods within your city and there are also a limited number of vehicles that will come to haul those goods off. The trade depots were set up so that the traffic from the wells and from out of city trucks didn't mingle with residential traffic. That entire half of the map was used to set up oil wells and to provide a clutter free path from the wells to the trade depot. There is ZERO residential on that side of the map. For instance, I started a city that had a large blob of oil off to one side. " When you have things that have vehicles that come and go you need to try to understand where they need to go and the path they need to take to get there. I would like to quote this member of the forum: GamefaceAA , as he stated some good key things to remember. I'd know where I'd need to make sure something went, therefore I'd know how to layout the roads, in order to complete them four bullet points. That would be enough for me, to start building my city TOWARDS, the right direction. Also I'd need to do the same with a fire station and fire trucks So I'd need to place roads so that the health clinic can easily access the main road, to send off ambulances. I'd need a good health clinic, as mining can result in quite a few injuries. So I'd have room for the three types of modules. But I'd need to make sure that I didn't box the coal mine in. This way, the pollution would not harm my land value. Have enough space for a coal mine and place the mine at the side of the city, to the direction of the wind.Place the department of education in my city, therefore I'd need to make sure NOT to box-in my town hall.I'd make sure there was enough space for excess classrooms too! Layout roads, so that I can fit all of the educational buildings.I want to build a city where the education is great and I specialize in mining lots of coal and sell it over the global market This can be very tricky, but can also be very simple! It all depends on your approach. Once you know what you want to accomplish in your city, you can now think about HOW. Then you can access it with ease in-game. I recommend writing on a note pad, what you want to do in your city. You need to take into account everything you want to do in your city, before you If you DO, then you need a successful road layout in order to do so. Do you want a mining city? Electronics? High education? Etc. But I am talking about realistically here. Obviously it's not possible to do some things with your city. Lastly, Roads placed so that you can accomplish everything you want in your city.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |